Weapons are essential in every Call of Duty game, and this year’s release will continue to provide players with a plethora of exciting choices for a thrilling first-person shooting experience. Additionally, players will be introduced to a new feature in Modern Warfare III called Aftermarket Parts.
The word itself is appealing and memorable. Essentially, it will enable players to customize weapons in the game in ways that were previously unimaginable. Ultimately, players will have the ability to create multiple variations from a single weapon. But how?
How the Gunsmith system will incorporate Aftermarket Parts in Call of Duty: MWIII
In light of potential inquiries from players, Sledgehammers Studio has recently provided crucial information about the inclusion of Aftermarket Parts. This feature will enhance weapon performance and bring about the biggest change to the weapons that players are already accustomed to from Gunsmith.
“Consider them as variations for the guns,” clarifies Nick Carraro, a systems designer, in a recent blog post. “It offers players the opportunity to revisit a weapon that they may have already become proficient with or tired of and presents an entirely new way to engage with the gun that regular attachments cannot provide.”
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Players can obtain a Conversion Kit once they have reached the highest level for a weapon in Call of Duty: Modern Warfare III. This kit allows them to completely change the appearance of a gun or pistol. Essentially, the Conversion Kit transforms the weapon into an entirely new one. Design director Zach Hodson comments, “They are essentially new guns as [Aftermarket Parts] significantly alter these weapons in a significant and impactful way.”
As an illustration, by using the Conversion Kit, the Renetti handgun can be modified into a fully-automatic weapon with similarities to an SMG. This upgrade will grant players with enhanced bullet speed, range, and firing rate. However, there is a tradeoff as it may result in reduced mobility and recoil management. This serves as an example of how Aftermarket Parts’ implementation will function in the Gunsmith feature of MWIII.
Anticipated content for the release of Modern Warfare III
As the release date for MWIII approaches, fans are eager to try out its first-person shooter gameplay. Activision has announced that the game will have 16 remastered maps available when it launches, all of which can be played in Multiplayer mode. Some of the maps include Afghan, Derail, Karachi, Quarry, Wasteland, Rust, Rundown, and Scrapyard, among others.
A new Zombies mode is on the way, with an open-world map and PvE gameplay. Players will fight against waves of zombies and complete missions, collecting loot and successfully extracting items.
In terms of Campaign, MWIII’s story will see the return of an iconic series villain Vladimir Makarov. He will be an ultimate threat to the members of Task Force 141 this time. Coming back to the introduction of Aftermarket Parts, the feature is expected to be discussed in more detail during this week’s COD Next event.
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Are you interested in learning about aftermarket parts in Call of Duty: Modern Warfare III? Here’s an explanation of how this feature will function.